With technological advancement,
the ages of mass media audiences are getting smaller and smaller. Young
children are now widely exposed to mass media through the forms of not only
television shows, but also video games, iPad, and maybe even cell phones.
While I was taking Media Studies 10, I read a few articles regarding how
violence in media, and especially in video games have severe effects on
children. Some effects include desensitization and habituation, and
the mean world syndrome.
1. Desensitization and Habituation
People
become less affected with violence after repeated exposure to displays of
violence. Generally, heavy viewers of television and violent video game
players respond with less emotion to violence than do light viewers and
players. According to research results, video games can alter physiological
responses typically aroused by real violence, and that people becomes
indifferent to it. It is only reasonable to conclude that among the games
purchased and played by children, a majority contains violence. After
repeated exposure, and performing violence actions, kids become desensitized to
violence, and are more habitually aggressive. Unlike television viewers, video
players are more actively involved with the process. Also, television viewers
are not directly rewarded for aggressive behaviors observed in violent TV,
however video game players are. They are immediately rewarded, and are
repeatedly asked to perform the action.
2.Mean World syndrome
This
happens when heavy exposure to violence alters how people view the world – they
become less trustful of the real society.
Most people, through the course of
their lives, have direct contact with only a small section of the world. They
are only exposed to the physical and social environment that is involved with
their daily routines. As a result, people can only form impression about
the part of society that they have no contact with through external sources.
Most of that impression is formed through mass media, from the news
stories that we have read, or the television shows that we watch. When what is
presented about the world is full of violence and malicious people trying to
hurt you, it can distort knowledge about the real world. People who
indulge themselves with violent video games perceive the world as dangerous and
are less trustful of others.
Violent games becomes popular.
The external world's effect on children.
Thanks for bringing in video games, Lucy. We'll actually talk a bit about a more recent example on Tuesday as well as research that complicates any sort of easy cause-effect claims about violence in games. It would also be worth talking about why children are such a favored group both in terms of research and rhetoric. Is it accurate or fair to characterize children as merely imitative beings?
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